Introducción a la Teoría No Cooperativa de Juegos.

Slides:



Advertisements
Presentaciones similares
______________________ ¿Qué hay en tu insti? L/O: To use the imperfect tense to compare primary school with secondary school. Para empezar: cambia una.
Advertisements

¿Qué hora es? What time is it?. ¿Qué hora es? It’s 1:00 Es la una (notice we do not say uno for time but una) 1:00 is the ONLY time where we say “Es la…”
Stem-changing verbs.
REQUISITOS PARA LA GRADUATION DE LAS HIGH SCHOOLS DE ALLIANCE Alliance High School Graduation Requirements.
Starter: stars and wishes. Learning objectives: To use a writing frame to construct new language and memory strategies to remember it Outcome: Approximately.
Telling Time.
Objective: I can recognize and accurately use gender agreement. Do Now: Match the following Spanish and English words: 1. Pelirroja a. Good-looking 2.
Verbos con Cambio de Raiz en el Subjuntivo.
Los complementos directos Direct Object Pronouns.
Notes #18 Numbers 31 and higher Standard 1.2
Hazlo Ahora Looking at your tracker from last week, how many days out of the four were you above the class average? How many below? What would you like.
Introducción a la Teoría de Juegos
ALC 79 Hoy es lunes el 7 de mayo. Write 5 steps you feel that are necessary to make a tissue flower as you view the video. Flor.
What has to be done today? It can be done in any order. Make a new ALC form Do the ALC Get two popsicle sticks Get 16 feet of yarn. That is 4 arms width.
Recuerdan You must include pictures on each slide No slide may contain more than 5 words You may use ONE notecard each to assist you, but keep in mind.
El uso del artículo como sustantivo
1.8B Tomando apuntes….  You should view the following PowerPoint presentation to learn the preterite forms of the verb “hacer” and “dar”.  Read through.
ALC #7 Do the math problems and write the answer in Spanish.
First Grade – High Frequency Word Reading Competition Classroom Competition Created by: Malene Golding School Improvement Officer: Kimberly Fonteno.
Telling Time La hora. Telling Time To ask what time it is in Spanish, ask: ¿Qué hora es? To answer: Es la una… (12:31 – 1:30) or Son las (hour). (1:31.
Calentamiento (martes, once de noviembre) Part One: Answer the following questions in Spanish in your notebook. 1.¿Qué clase tienes en la tercera hora?
Science Career Research Project By Jose pineda. Name of Job: Electrical Engineering I like that I would like to invent new electric and new social networks.
Unit 2A: Lesson 2 How to Talk About Your Schedule Gramática- Present tense of –ar verbs.
Digital Photography: Selfie Slides
Mi dormitorio My bedroom
Los infinitivos (Infinitives) ¿Qué es un infinitivo? What is an infinitive?
University of Delaware Introduction to Writing PBL Problems Introducción a la elaboración de problemas. Institute for Transforming Undergraduate Education.
Definite & indefinite articles
Digital Photography: Selfie Slides By: Essence L. Thomas.
Imperfect Tense -AR Verbs. Notes  In Spanish there are two simple past tenses: the preterite and the imperfect.  The preterite is used to state an action.
Progressive. The progressive consist of two parts: a helping verb and the present participle of a main verb, which ends in –ing in English: is talking.
Time in Spanish Nivel 1. Telling time inSpanish  Time is not TOO different in Spanish.  It is formatted the way time used to be told in English.  It.
Lunes 15 de septiembre Máx. : 23° Mín. : 19° Hazlo ahora 3 min.
Tecnología y Estructura de Costos. Technologies u A technology is a process by which inputs are converted to an output. u E.g. labor, a computer, a projector,
Martes, el 21 de octubre.
DO NOW: Solve each math problem
Time Telling time is rather easy. You only need to know the numbers up to 59 to be able to tell the time.
Digital Photography: Selfie Slides
DO NOW: Copy and translate the following into English.
Spanish Sentence Structure How can we make better sentences?
The Future Tense -original PowerPoint created by Mrs. Shirley of North Intermediate High School in Broken Arrow, OK.
Digital Photography: Selfie Slides Reid Steele 10/24/14 1st.
IMPERFECTO DEL SUBJUNTIVO Por Diana Forrest. In the past of course! Past 10 minutes or 100 years ago. No importa cuando. Usa el imperfecto del subjuntivo.
CURRENCY. What is Currency? Currency is the money the government and the people use within a given country Every country has their own type of currency.
Español II Segundo tema.  You will be able to tell about what you do everyday in your daily routine.  You will be able to identify items you use to.
JUEVES, EL 10 DE SEPTIEMBRE LT: I WILL RECOGNIZE SOME NEW VOCABULARY WORDS. Go over tests & retake procedures Interpretive Assessment: numbers & alphabet.
unas frases increíblemente útiles some incredibly useful phrases (for dodging conjugation)
Essential ?: How do I use these irregular verbs? How are they different than the verbs I already know?
CONDITIONAL PERFECT TENSE CONJUGACION
Caught in the act: The Present Progressive The present progressive is used when the action is happening RIGHT NOW.
Matter and changes in state Classification of Matter Physical and Chemical Properties More questions
Los regulares del pretérito Voces 1 Cap. 15. Los usos del pretérito Used to talk about a one time event that occurred in the past or to narrate a sequence.
Vámonos Pick up a new passport. Then, translate this short passage into English: Un hombre viajó a Nicaragua para visitar a sus primos. Él fue por avión.
Comparatives Page 53 Realidades 2 Comparatives You have learned más and menos in certain expressions.
Forming Questions ¡Aprenda! Forming Questions By Patricia Carl October 2013.
ESPAÑOL 1 8 de febrero de LA CAMPANA  ¿Cómo es tu mejor amigo?  Escribe 5-7 frases completas de tu amigo. La participación #1.
ESPAÑOL 1 Lesson 50 5 y 8 de febrero de LA CAMPANA  ¿Cómo es tu mejor amigo?  Escribe 5-7 frases completas de tu amigo. La participación #1.
English Language II (2). English Language I (2) Warm-up.
THE SUBJUNCTIVE MOOD Spanish 2 – 6.2. THE PRESENT SUBJUNCTIVE In English, we say “I hope that…” to express hopes & wishes. Verbs that follow such expressions.
The Subjunctive Mood. So far you have learned the “indicative” tense. This is how we express facts. The subjunctive mood is used to express... Wish Hope.
Learning Objective (skill-concept-context) Today we will recognize the INFINITIVES* of verbs in Spanish. * in grammar, the basic form of a verb, used with.
  Jugó=he/she played  Use the preterite tense for past actions that are viewed as over and are not being connected to the present. ¿Te acuerdas?
Essential question: How do I conjugate these new verbs and use them?
Time Expression with Hacer Grammar Essential #106.
The imperfect tense. Look at the following 3 sentences. We ate at two every day The hotel was very big I used to live with my grandparents What do they.
El presente perfecto The present perfect tense in Spanish.
Los Pronombres relativos Relative pronouns. Relative pronouns are words that:  Connect ideas within one sentence  Most frequently refer back to a noun.
A storm in a teacup 1. Only one of the following idioms is really about the weather. Which one? a) a ray of sunshine b) a breath of fresh air c) it's.
First Grade Dual High Frequency Words
More sentences that contain if…
Transcripción de la presentación:

Introducción a la Teoría No Cooperativa de Juegos

Juegos en forma estratégica

El Dilema del Prisionero DelatarNo Delatar Delatar No Delatar -15 0

El equilibrio de Nash M. Davis (1986). “Introducción a la teoría de juegos”. Alianza Editorial. R. Gibbons (1992). “Un primer curso de teoría de juegos”. Antoni Bosch. ( M.J. Osborne and A. Rubinstein (1994). “A course in game theory”. The MIT Press.

“Much of the modern literature in economics (and related disciplines) takes the following form: A social situation is modelled, as a non-cooperative game, the Nash equilibria of the game are computed, and their properties are translated into insights into the original problem.” H.W. Kuhn, J.C. Harsanyi, R. Selten, J.W. Weibull, E. van Damme, J.F. Nash and P. Hammerstein (1996). “The work of John Nash in game theory”. Journal of Economic Theory 69, “During the past two decades non-cooperative game theory has become a central topic in economic theory. Many scholars have contributed to this revolution, none more than John Nash.” A. Rubinstein (1995). “John Nash: The master of economic modeling”. Scandinavian Journal of Economics 97, 9-13.

La Batalla de los Sexos CineTeatro Cine 4 32 Teatro 1 3 4

No tiene equilibrios de Nash (L,L) es un equilibrio de Nash Edgar Allan Poe “La carta robada” PI P I -1 1 Matching Pennies PIL P I L 0 0 0

Teorema de Nash Todo juego finito en forma estratégica en el que los jugadores pueden elegir loterías sobre sus conjuntos de estrategias tiene al menos un equilibrio de Nash.

LADRÓN (L) Roba V DuermeB V No Duerme-C No Roba0 VIGILANTE (V) Duerme L No RobaS L Roba-P No Duerme L No Roba0 L RobaM B=Botín C=Cárcel La Paradoja de la Instigación S=Siesta P=Paro M=Medalla DND RB -P-C M NR0 S 0 0 El único equilibrio de Nash de este juego es: (S/(S+P+M),(P+M) /(S+P+M)) (C/(C+B),B/(C+B))

INSTIGACIÓNCONSECUENCIA C más grande L roba lo mismo V duerme más P, M más grandes L roba menos V duerme lo mismo (S/(S+P+M),C/(C+B)) es el único equilibrio de Nash.

((2/5,3/5),(1/5,4/5)) V=86 El lanzamiento del sistema exafónico MA M A MA M A PEQUEÑO 1/2GRANDE 1/2 MA M A MMMAAMAA M A MMMAAMAA MM MA AM AA

R. Selten (1975). “Reexamination of the perfectness concept for equilibrium points in extensive games”. International Journal of Game Theory 4, E. Van Damme (1991). “Stability and Perfection of Nash Equilibria”. Springer Verlag. Refinamientos del equilibrio de Nash A a ID (2,2) (3,1) (0,0) A a a A 1 2 (a,D) es el único equilibrio de Nash razonable. (a,A) es el único equilibrio de Nash razonable.

El modelo de duopolio de Cournot En un monopolio...

El Modelo de Duopolio de Stackelberg

Al contrario que en el lanzamiento del sistema exafónico, aquí es bueno ser el líder. R. Gibbons (1992). “Un primer curso de teoría de juegos”. Antoni Bosch. ( MONOPOLIO COURNOT STACKELBERG

F. Patrone, I. García-Jurado and S. Tijs (2000). “Game Practice: Contributions from Applied Game Theory”. Kluwer Academic Publishers. P. Borm and B. van der Genutgen. “On the exploitation of casino games: how to distinguish between games of chance and games of skill?” A. Roth. “Game theory as a tool for market design.” E. van Damme. “The Dutch DCS-1800 auction.”

...it is not allowed to: exploit games with monetary prizes if the participants in general do not have a dominant influence on the probability to win, unless in compliance to this act, a license is granted... Dutch Gaming Act In practice the Dutch state only grants such a license to its own Holland Casino’s foundation. The formulation of the Gaming Act clearly implies that skill should be considered relatively with respect to chance. If it would be possible to rank a broad class of games with chance elements by means of an operational and objective criterium which quantifies the level of skill relatively to chance, e.g. on a scale from zero to one, the legislator would be able to decide on a certain bound on the level of skill, below which a game should be considered as a game of chance. Game of chance: it needs a license according to the Gaming Act. Game of skill: all the other games. P. Borm and B. van der Genutgen. “On the exploitation of casino games: how to distinguish between games of chance and games of skill?”

Jugador principiante: juega el juego de un modo ingenuo, del modo en que lo jugaría alguien que acaba de conocer las reglas. Jugador avanzado real: juega el juego de un modo óptimo. Jugador avanzado virtual: juega el juego de un modo óptimo y conoce de antemano el resultado de todos los elementos del juego en los que interviene el azar. La legislación se refiere únicamente a la explotación de juegos con premios en metálico. Efecto del aprendizaje: Es el resultado esperado de un jugador avanzado real (AR), menos el resultado esperado de un jugador principiante (P). Efecto del azar: Es el resultado esperado de un jugador avanzado virtual (AV), menos el resultado esperado de un jugador avanzado real (AR).

Market design concerns the creation of a venue for buyers and sellers, and a format for transactions. Game theorists have taken the lead in designing a number of different kinds of markets. Perhaps the three best known of these are auction markets for radio spectrum licenses, spot markets for electric power, and labor market clearinghouses. My own experience in market design has been with entry-level professional labor markets. Since 1998, the vast majority of jobs for new physicians in the US (about 20,000 per year) are filled by a clearinghouse whose design I directed. A. Roth. “Game theory as a tool for market design.”

Problema Básico de Asignación

En un problema básico de asignación siempre existe una asignación estable. Algoritmo de Gale y Shapley (1962). Complejidades del mercado médico: 1.Plazas con prerrequisitos. 2.Asignación en problemas con parejas.

E. van Damme. “The Dutch DCS-1800 auction.” “In the case of radio spectrum auctions in the United States, the federal government used to give away licenses, but was ordered by Congress to sell them, both to raise revenue and to promote efficient use.” A. Roth. “In February 1998 the Dutch government auctioned licenses to operate mobile telecommunications networks according to the DCS-1800 technology. Two “national” licenses and sixteen “regional” ones were auctioned by using a variant of the simultaneous, multiple round auction that was proposed by US-economists and that had been tested in the US. This paper describes how the decision to auction came about, it details the auction rules, and it analizes the resulting outcomes.” E. van Damme.

Subasta al primer precioSubasta al segundo precio

Introducción a la Teoría No Cooperativa de Juegos