Immersive displays LINK LINK
A. García-Alonso2 Display devices Proyectores y retroproyectores “Surrounding” – cave, panoscope, dome, – 1 pantalla, 3 pantallas, “enlosado”, – workbench… Boom Head mounted displays (cascos) Gafas, lentillas (realidad + imagen sintética) Proyección personal Holográfico Proyección mono o estéreo Tracking DisplayDevices
CAVE UPV/EHU3Alex Garcia-Alonso
CAVE UPV/EHU4Alex Garcia-Alonso
CAVE corner UPV/EHU5Alex Garcia-Alonso
UPV/EHU6Alex Garcia-Alonso
UPV/EHU7Alex Garcia-Alonso
UPV/EHU8Alex Garcia-Alonso
Panoscope (Laval University) UPV/EHU9Alex Garcia-Alonso
UPV/EHU10Alex Garcia-Alonso
A. García-Alonso11 Dome DisplayDevices
UPV/EHU12Alex Garcia-Alonso
A. García-Alonso13 Pared : 1 pantalla The fiberglass gel coat screen weighs about 100 lbs Can be suspended from a ceiling or placed on leveling jacks. Screen size is 11.5' wide X 5' tall Precision Flight Controls, Inc. DisplayDevices
UPV/EHU14Alex Garcia-Alonso
A. García-Alonso15 Arrays de monitores (“enlosado”) WAVE : Wide-Angle Virtual Environment 5x7 curved wall array of HDTVs, 20’ long by 12’ high 55” LG LCD monitors DisplayDevices
A. García-Alonso16 Arrays de monitores (“enlosado”) Highly Interactive Parallelized Display Space HIPerSpace OptIPortal at UC San Diego provides 220 million pixels of display space across 55 high-resolution tiled screens (2007) DisplayDevices Otro
Workbench UPV/EHU17Alex Garcia-Alonso
A. García-Alonso18 Boom DisplayDevices Fakespace NASA A “non graphic” boom
Old boom and HMD (head mounted display) UPV/EHU19Alex Garcia-Alonso
UPV/EHUAlex Garcia-Alonso20 Head-Mounted Displays (1999) Kaiser ProView K Pixels/LCD 30 deg. FOV Weight 32 oz. CyberEye K Pixels/LCD 27.5 deg. FOV Weight 14 oz. N-Vision Datavisor 80 1,300K Pixels/CRT 80 deg. FOV Weight 64 oz.
UPV/EHU21Alex Garcia-Alonso SmartGoggles
A. García-Alonso22 Gafas viper, Nikon-UP300 Brother-AirScooters, DoCoMo-Olympus AR walker’s DisplayDevices
Proyección personal UPV/EHU23Alex Garcia-Alonso Projector Se podría … disguise as necklace or brooch University of Ulm (Germany) The vision of pervasive ambient information displays which show relevant information has not yet come true. One of the main reasons is the limited number of available displays in the environment which is a fundamental requirement of the original vision. We introduce the concept of an Ambient Mobile Pervasive Display (AMP-D) which is a wearable projector system that constantly projects an ambient information display in front of the user. The floor display provides serendipitous access to public and personal information. The display is combined with a projected display on the user’s hand, forming a continuous interaction space that is controlled by hand gestures
¿ Lentillas, proyección sobre el ojo, … ? UPV/EHU24Alex Garcia-Alonso
¿ Dispositivos móviles, tablets, … ? ….. Proyección desde disp. móviles, 3Dstereo, Holograms ? UPV/EHU25Alex Garcia-Alonso
A. García-Alonso26 Sistema visual Cuadro o película (parte de una pared) – No inmersivo Proyección envolvente (estéreo panel suficientemente grande, pantalla curva, o varias paredes) – Inmersión parcial Pantalla transparente (placa o “gafas”) – Inmersión parcial Inmersion (gemelos -goggles-, periscopio -boom-, casco -head mounted display-, CAVE) – Pura imagen virtual DisplayDevices
Immersive Videogames we are inside the plot our actions “affect the future” Simulations, model exploration Virtual worlds … On line gaming … Interactive novels … we can follow different choices that lead to different plots UPV/EHU27Alex Garcia-Alonso